This new cover should be useful when falling back and retaking. The adjusted back site breaks the head peek to B Main while also giving players new cover to work with.The new cover on the pillar allows for new pre and post plant opportunities.Added cover to the pillar on B Site, blocked off the back site with a new wall, and added a stack of crates to B Wall.This change simplifies the space and removes the extra pocket.Plant site extension is also to match the new shape of the pool.Extending the pool should make playing in this space more comfortable. The cover changes should give defenders both a safe place to fall back to and more cover on retakes.
Adjusted cover on the back of A Site and extended the pool to the far wall.This provides some cover for attackers pushing the cave while also giving defenders more options for contesting the space.It also removes the 50/50 when both entering or exiting the cave, allowing you to be more methodical when pushing. This should give defenders more options when playing around A Main.Increased the width of the A Main choke and removed 50/50s (where you must choose one of two locations an opponent may be located).There’s also a small, new bench for a mix up when taking that first peek.Sentinels will still be able to clog the space, but the new layout should open a few options for attackers pushing in.The double stack of cover at short A has been changed to remove a very powerful one-way smoke location that made the area a little too difficult for Attackers to approach.Lower recovery time should improve burst fire efficiency.
So we’ve updated both left and right click melee attacks for more reliable Agent-whacking action. The melee’s been too tricky to aim with, making it tough to rely on.